A short introductory scenario, designed to familiarise the players with the game’s mechanics, as well as some basic AI safety concepts. Players take on the role of an adaptive game-playing AGI thrust into a new and unfamiliar type of game. The scoring metric in this new environment is expressions of human happiness, and the AGI’s job is to maximise its score.
STARTING STAGE: Begins in Stage 1: Confinement.
TONE: Low-stakes and relatively lighthearted. Rewards players who
take risks and attempt outlandish plans.
DIFFICULTY: Beginner. For players and GMs new to TTT. Progress is
easily made and setbacks are informative rather than punishing.
THEORIES: Features an AGI specialised in physical theory, agentic
theory, and epistemic theory. Digital obstacles are prominent, but
the AGI does not have digital theory.
MODULES: No rules modules required.